I think that most important ethical issue in industrial design is being honest and fair to the end-users of a product and also to clients and others. Designers always hear the saying fail more often to succeed sooner. Part of the design process is failing, designers don’t just come up with a perfect idea right away they try different things, this includes doing surveys and studying people. Keep the end-user in mind by being honest and fair to them. An example of this is a designer cannot lie about a product and say a bag is water resistant if it really isn’t. Also to be fair don’t just design for yourself, design for what others need. Being honest and fair means not stealing ideas from others. Designers often get inspiration and ideas from the things around them, this sometimes includes stealing ideas. Take the time to do it yourself instead of stealing. Many products also have a short life span and are meant to break but they should be made to last longer so we can be environment friendly and not always be throwing things away.
Kathleen Gasper
Wednesday, October 26, 2011
Monday, September 26, 2011
Culture is not always popular
What's Hefland & Drenttel's main message? (Answer in 1-2 sentences.)
I believe their thesis is that designs need to make money and be branded. Designers believe they are more makers than they are thinkers. Culture of design is about branded culture. Students should just study design and focus on that, no other subjects.
Select one specific statement that you agree with, and explain why.
I disagree with the statement made by Helfand saying “designers are not expected to study other basic classes like science or math; writing; history or anthropology; economics; music theory or literature,” because I think students should expand their knowledge. Students need to learn math, science, writing, and history to have a basic understanding of culture and also because design involves research and these topics. For example, learning math helps with measurements and computer programs, science helps with materials, writing helps with presentations, and history helps students understand some culture and past ideas/products.
How do you think Drenttel & Helfand would define 'innovation'?
I believe their thesis is that designs need to make money and be branded. Designers believe they are more makers than they are thinkers. Culture of design is about branded culture. Students should just study design and focus on that, no other subjects.
I agree with Helfand when she says that “many student design projects are based off of previous knowledge” because I know most people like to explore materials and method they already know how to use or a known subject. It is both faster and easier and you know it will turn out good in the end. I do the same thing except for materials since I do not currently know how to work with many materials. I have been trying to explore and use new materials. I still do base my ideas off of previous knowledge though and also off of things I enjoy. If you are using previous knowledge you have the extra time to advance your ideas in order to make them better.
Select one specific statement that you disagree with, and explain why.
I disagree with the statement made by Helfand saying “designers are not expected to study other basic classes like science or math; writing; history or anthropology; economics; music theory or literature,” because I think students should expand their knowledge. Students need to learn math, science, writing, and history to have a basic understanding of culture and also because design involves research and these topics. For example, learning math helps with measurements and computer programs, science helps with materials, writing helps with presentations, and history helps students understand some culture and past ideas/products.
How do you think Drenttel & Helfand would define 'innovation'?
I think Drenttel and Helfand would define innovation as replacing the “thing” before
Tuesday, September 20, 2011
The Innovation Pyramid
C) Using your thorough understanding of the article selections, select two types of innovation identified in the article, that you're interested in--
Choose one from Group A:
Aesthetic Innovation
Innovation of Use
and one from Group B:
Meaning Innovation
Typological Innovation
D) Identify objects/products from your own design field that embody those types of innovation
E) Then, write a blog post in which you explain how your chosen products embody their respective type of innovation. To do this, be sure to include the following steps:
1) name the specific product/object
2) state what form of innovation it is an example of
3) define that form of innovation
4) explain how your specific product/object fits that definition
The Voido Rocking Chair, designed by Ron Arad, is an example of an aesthetic Innovation, which is defined as a product’s external appearance at first sight. The Voido Rocking Chair fits this definition because the chair’s overall form is amazing and how it moves the eye, most of Ron Arad’s products are very curvilinear, convex, and concave. Most of his products are based off of shape, size, proportion of elements, and color. The Voido Rocking Chair is also an example of a meaning innovation, which is defined as the emotional and symbolic features of a product. It fits the definition because this chair speaks to many people it not only looks interesting but it also looks fun and simple. It is both an unusual and unique design.
Choose one from Group A:
Aesthetic Innovation
Innovation of Use
and one from Group B:
Meaning Innovation
Typological Innovation
D) Identify objects/products from your own design field that embody those types of innovation
E) Then, write a blog post in which you explain how your chosen products embody their respective type of innovation. To do this, be sure to include the following steps:
1) name the specific product/object
2) state what form of innovation it is an example of
3) define that form of innovation
4) explain how your specific product/object fits that definition
The Voido Rocking Chair, designed by Ron Arad, is an example of an aesthetic Innovation, which is defined as a product’s external appearance at first sight. The Voido Rocking Chair fits this definition because the chair’s overall form is amazing and how it moves the eye, most of Ron Arad’s products are very curvilinear, convex, and concave. Most of his products are based off of shape, size, proportion of elements, and color. The Voido Rocking Chair is also an example of a meaning innovation, which is defined as the emotional and symbolic features of a product. It fits the definition because this chair speaks to many people it not only looks interesting but it also looks fun and simple. It is both an unusual and unique design.
Thursday, September 8, 2011
Innovation
T2)What types of problems or dilemmas similar to those that Griffith encounters are you aware of in your own design field?
An issue in Industrial Design is trying to incorporate your own designs in order to meet the objectives you are given for a certain product. Along with this your product needs to be interesting and able to sell. Getting the product into the real world can be a challenge. A similar problem Griffith had was that many of his products were given attention but he didn’t get them out into the real world. One example of this is the electronic rope Griffith says it “remains sort of technology waiting for the right application.” Most designers have their own style and taste but you have to look at what is needed in order to get a product into the real world. I can’t design a lamp that has different applications just because I like it and it’s my style because it might not sell well, that is if I can even get it into the real world.
An issue in Industrial Design is trying to incorporate your own designs in order to meet the objectives you are given for a certain product. Along with this your product needs to be interesting and able to sell. Getting the product into the real world can be a challenge. A similar problem Griffith had was that many of his products were given attention but he didn’t get them out into the real world. One example of this is the electronic rope Griffith says it “remains sort of technology waiting for the right application.” Most designers have their own style and taste but you have to look at what is needed in order to get a product into the real world. I can’t design a lamp that has different applications just because I like it and it’s my style because it might not sell well, that is if I can even get it into the real world.
Thursday, August 25, 2011
innovation
2)What types of problems or dilemmas similar to those that Griffith encounters are you aware of in your own design field?
An issue in Industrial Design is trying to incorporate your own designs in order to meet the objectives you are given for a certain product.
3) How are these problems being solved?
You can solve this problem by knowing who you are trying to target and finding a happy-medium between you and others.
An issue in Industrial Design is trying to incorporate your own designs in order to meet the objectives you are given for a certain product.
3) How are these problems being solved?
You can solve this problem by knowing who you are trying to target and finding a happy-medium between you and others.
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